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Making a hand actuator

Build an actuator that could help a robotic hand move. An actuator is a device that causes something to happen (for example, a motor to make wheels turn or a robot move).

Grade level

6–8

Text version of infographic entitled "The engineering design process"

The engineering design process

  • Problem or challenge
    • Define the problem
    • Identify the constraints on your solution (e.g. time, money, materials) and criteria for success
    • Brainstorm multiple solutions for the problem
    • Select the most promising solution
    • Prototype your solution
    • Test and evaluate your prototype
    • Iterate to improve your prototype
    • Communicate your solution

Infographic entitled "The engineering design process". (Credit: Canadian Space Agency [CSA])

Define

Canada is providing Canadarm3 to Gateway. Canadarm3 is a smart robotic system that will include three parts:

It is designed to do a number of tasks, from repairing Gateway and capturing visiting vehicles to relocating modules and helping astronauts during spacewalks. This means that its extremities – or its hands – need to be quite versatile.

Like Canadarm2, each end of Canadarm3 will feature an identical "hand," known as a Latching End Effector. These pieces contain cables that tighten to ensure a strong grip. They will allow the robotic arm to firmly grasp objects or latch itself to Gateway. In other words, they are the actuators that help the "hands" grasp objects.

Identify

Do you think motors work the same way in space? Can you think of more efficient ways for robots to move? Think about all the constraints that could impact your design.

Suggested materials

Text version of infographic showing a few cardboard cutting and folding techniques

A few cardboard cutting and folding techniques

  • Flange
  • L-brace
  • Tabs
  • Slot + cut
  • Slot + tab
  • String

A few cardboard cutting and folding techniques. (Credit: CSA)

Brainstorm

Select

Once you have had a chance to brainstorm and share your ideas with others, choose an idea you liked the most and sketch your design before you try to make it. What materials do you have? How will you use them? What constraints will they add to your design?

Prototype

  1. Trace your hand onto a piece of cardboard (or empty cereal box) and cut out the hand.
  2. Fold the fingers on your cardboard hand in the same spots as the joints are in your fingers (you can choose to use two or three finger joints).
  3. Make tubes out of paper, or find a tubular object like a straw, and cut the pieces of straw that will fit onto the three different segments of your cardboard fingers. You can tape or glue them onto the cardboard.
  4. Run a piece of string through the straws on each finger. Make a knot at the end of each rope or tape it to the hand: that way it will not fall out. If you have beads, they are a great option also.
  5. When you pull on the ends of the strings, each of the fingers should now be able to bend and flex similar to a human hand.
  6. Place various objects in the palm of the hand and test to see if the hand is able to hold, or grip, the object.

Top and bottom view of an example of hand actuator activated by a series of strings. (Credit: CSA)

When pulled, the strings activate the fingers of the hand to grab a hammer as seen in these full and close-up views. (Credit: CSA)

Test

Begin experimenting with the number of fingers, joints, length of fingers to design more functional, stronger, better designs. Does it work? Are you able to hold or grip different types of objects?

Iterate

Communicate

Taking it further

Curriculum links

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